
- BEST TIMBERBORN MAP INSTALL
- BEST TIMBERBORN MAP GENERATOR
- BEST TIMBERBORN MAP FULL SIZE
- BEST TIMBERBORN MAP CODE
It is also a bit more of a challenge, as the steel resources are difficult to obtain. The Canyon map is half the size of the larger maps. Fortunately, the start between the waterfalls is picturesque and makes it an obsession for the creative. Terraforming will be essential in thriving in this world. No doubt about it… this map is not for the faint hearted. This challenging Mountain map is basically a three quarter size playing area. There is probably nothing here you would want to blow up. And, industry can be built on water platforms to make better space on the smaller islands. The good news is most of the map is arable. You will most likely make a detour right or left with early districts to obtain some steel, before moving along the middle archipelago to the lovely cascading waterfall at back. You start out on a mid-sized island with only basic resources to ensure a safe and successful early game… with no steel. Waterworld! The most beautiful map in the game to date, and one of the biggest full-sized maps. This is a decent map for the Steel Teeth Faction. It could be played with a mix of terraforming and suspension bridge strategies.
BEST TIMBERBORN MAP FULL SIZE
This is one of the biggest, a full size map. The Terrace map is a more balanced version of the Mountain range map, with lots of table land mesas. Everything is possible here: terraforming, explosives, suspension bridges, and either faction is do-able. You could do just about anything with this full size map. But, the map is mostly land, as opposed to the Thousand Islands map. The Lakes map is one of the biggest, with a very balanced terrain. This overlap district method is an easy way to start new districts. And, once you’ve stocked plenty of resources over there and built a barracks with your starting district workers, you can add a new district over there that’s already stocked, so you can reach metal. I recommend adding multiple resources and more water pump/ tanks on the reachable bank, which you probably spanned with a dam (just above the waterfall.) The dam here keeps water inside for the drought season. You’re not going to want to have a district without arable land until later in the game when you can adequately terraform. In addition, the river can be filled with platforms, creating a riverwalk for industrial buildings, and freeing up arable land for growing things. It is very basic, with easy access to the water and the bank opposite the river. This is the first map, and the one that is recommended for starters. Whatever you choose, there’s much to see and do already in this early access title. You are also able to create your own maps in the editor, or edit one of the game maps, and save it under a different name for playing. They come in Full size, Three quarter, Half size, and Tiny. The Maps are arranged below by order of size, largest to smallest. Know before you go.Įditor mode photos of each of the playable maps included in the game, with tips and notes about resources. The size range is - modifiable in respected classes.A simple photo guide to inform your journey.
BEST TIMBERBORN MAP GENERATOR
Simplest map generatorĪ generator that create a random heightmap of size. Height is distributed using normal distribution.

Size range is with the highest chance of obtaining height=4.
BEST TIMBERBORN MAP INSTALL
In order to install the mod follow the instructions from BepInEx website:īelow I will list all the generators in the orded of newest to oldest: Normal distribution map generatorĪ generator that create a random heightmap of size. The newest version of the generator is included in that class. In order to switch to an older version of a generator, you need to change the module in TemporaryMapGenerator constructor. All of them implement IMapGeneratorModule. I have prepared a few generators for maps.
BEST TIMBERBORN MAP CODE
Unfortunately in order to walkaround source code when a user tries to create a new map, he will create a random one, hence the ability of creating a non-random map is disabled.īefore we load a map to the creator, we create a json file with some hardcoded values and heights generated randomly from algorithm discussed in the next section. A work in progress project for generating random maps for timberborn.
